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Movement underwater is slightly slower, but you still maintain complete control of your weapons and other equipment. Nobody was clamoring for the ability to backstroke through a round of Call of Duty, but it does add another layer to the complex game world. The last addition is somewhat puzzling: swimming.
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As you run across walls, you still have full access to your weapons (hip-fire or aiming down the sights) and equipment (you can plant explosives on walls as you run across them). It too maintains the game's philosophy of never taking control away from players.
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You could, for example, slide around the corner staring down the sights of a sniper rifle for a devious trick shot.įollowing the lead of other recent shooters, such as Titanfall, Black Ops 3 adds wall running. The slide's boost of speed makes movement far faster than before, while never taking weapon or equipment control away from the player. The thrusters here feel more natural than the sudden momentum changes found in Advanced Warfare. A slow-burning meter tracks Black Ops 3's thruster, which allows players to gain altitude and boost in any direction. "Thrust-assisted jump" is the second major change in Treyarch's Call of Duty multiplayer overhaul. In game, that motion takes split seconds, but it only takes split seconds to be killed. Traversal, Vonderhaar says, can cut into what he calls " Call of Duty time." You don't have time to run up to a piece of cover, look down, press a button to vault and make it to the other side. You can aim down sights as you move over objects now. Jumping over objects has been overhauled as well as a player moves toward cover they will now automatically mantle over it regardless of the angle (whether the cover is in front, behind or to the side) without relinquishing weapon control.
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While unlimited sprint had been a special elite upgrade in the past, it is now the norm for all. The first major shift is the removal of sprint limitations. Anything that slows down the pace of action has been deleted, Vonderhaar says. The loop, as he calls it, refers to continuous combat action. Game Design Director David Vonderhaar says there is a renewed focus on "winding the combat loop extremely tight" for the multiplayer mode in Black Ops 3. For example, the return of Zombies mode, which will include a dedicated progression system and be more accessible to players that found previous iterations too difficult. While much of the game is still "classified," Lamia was quick to tease the game's core features during a day-long reveal meeting at its Santa Monica studio. There are more tricks up Treyarch's sleeve for its sixth Call of Duty title. Thank God for Blu-ray, right?" Campaign Director and Senior Executive Producer Jason Blundell jokes, adding the game's protagonist is fully voiced regardless of gender. "We knew we were going to do fully unique male, fully unique female for all scenes and all the customization that goes for both. Character interaction will even differ based on the protagonist's gender. It's a different set of animations for the entire game," Lamia says. "It's not just a female head on a male body. In addition to upgrading abilities, changing your character's appearance and tweaking weapons, players can pick the gender of their Call of Duty hero. What is known is the campaign will continue the story of Black Ops 2, in a near-future war where soldiers have begun to augment their bodies to become more lethal killing machines.įor the first time in the franchise's history, the campaign's protagonist is fully customizable. "Narratively? It's just mind fuckery," Lamia laughs, saying he wants to keep a shroud of mystery around the story in Black Ops 3. He hopes that upgradeable abilities and the opportunity to play campaign missions with friends will lead to more replayability in the game's narrative-driven mode. Your investment in your character is going to mean something more than it ever has before in any Call of Duty game," Studio Head Mark Lamia says. "This Call of Duty campaign is all about choice. The addition of up to three campaign players meant building bigger combat arenas, better AI and adding social features for showing off medals and achievements. The entire campaign will be playable co-operatively by up to four players online (or two players locally). Call of Duty: Black Ops 3 (set to arrive November 6th on PC, Xbox One and PS4) brings campaign co-op back to the franchise. For its next installment, Treyarch is, once again, trying something new.
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With World at War it added zombies Black Ops went to Vietnam Black Ops 2 traversed time and added branching narratives. The company started working on the franchise back in 2005. Developer Treyarch has a good record of keeping things fresh in Call of Duty.